![]() |
Project Engineer Shelley Rea demonstrates the X1 Robotic Exoskeleton. Image courtesy of Robert Markowitz |
NASA and IHMC (Florida Institute for Human and Machine Cognition) have jointly developed a new robotic exoskeleton, dubbed the "XI," that could help astronauts in space stay in better physical shape, while also helping humans on Earth walk. The 57-pound wearable device is in essence a robot that fits over a human body to either assist or inhibit movement in leg joints. For astronauts, the inhibit mode would be used in space as an exercise machine to supply resistance against leg movement and help combat muscle atrophy.
On Earth, the very same technology could be used in reverse as an
assistive walking device for rehabilitation, gait modification, and even
for offloading large amounts of weight from the user.
Most impressive of all, it could allow people who have suffered spinal injuries to walk again.
Degrees of Motion
Astronauts in zero gravity need to exercise to keep from losing
muscle mass, but exercise equipment can be large and bulky. The X1
offers a notable advantage in that it is just 57 pounds and can be worn,
thus freeing up space. "While devices like treadmills and the Advanced Resistive Exercise
Device are already helping astronauts combat the negative effects of
long-duration spaceflight, X1 has a few unique differences," said Dan
Huot, spokesperson for NASA at the Johnson Space Center in Houston. "It is very lightweight and relatively small compared to current
exercise devices," he pointed out, "which would be very important on
future long-duration exploration missions." The device has 10 degrees of freedom, or joints -- and features four
motorized joints at the hips and knees, as well as six passive joints
that allow for additional movement including sidestepping, turning and
even flexing a foot. All this could be helpful in providing exercise
options for astronauts. The X1 is designed to help astronauts battle the effects on the body
resulting from long durations spent in microgravity, Huot told
TechNewsWorld. "The device could potentially be used for astronaut
exercise to improve crew health, as studies have shown that without
proper countermeasures, astronauts undergo losses in bone density and
muscle atrophy."
To Infinity and Beyond
NASA has noted other uses for the X1 -- some that may seem long-term
indeed. These include its possibility as a robotic power boost that
could help astronauts work in hostile environments. "X1 could also provide astronauts with a way to consistently exercise
while having the ability to perform different tasks," Huot added. "It
could also serve future planetary explorers with a robotic power boost
during any surface operations, expanding the ability of individual
astronauts to complete large tasks." The technology could be developed with fail-safe measures built in. "From a technological standpoint there could easily be circuits that
cross-check each other, so there are redundant systems to ensure that it
won't break down," said Derin Sherman, associate professor of physics
at
Cornell College. "In the long term, that isn't as much of a problem."
Back on Earth
The functionality of the X1 is also notable in that it can be used as an
assistance device back on Earth, where it could help those who have
difficulty walking. With the X1's unique dual functionality, it could
help pave the way for more compact exoskeleton designs. "All the potential users of exoskeletons fall into two groups," said Jacob Rosen, Ph.D., director of the
Bionics Lab in the Department of Computer Engineering at UCSC. "There are those who can recover from their injury, and there are
those who will not. Both can use an exoskeleton, but those who can
recover can use it as a form or rehabilitation, while those with
permanent injuries could possibly need an exoskeleton indefinitely." For the latter group, the exoskeleton becomes a walking wheelchair, Rosen told TechNewsWorld. What makes this possible is the availability of lighter yet stronger
materials to create the exoskeleton -- but what remains an issue is
fueling the machine. "The biggest problem that we were looking at is very mundane, as it
is the power source," said Sherman. "It is the most mundane thing you
can think of. Power seems to be the problem. In comic books you can
dispense what you need from some unexplained energy source. It is all
well and good to develop a suit, but how do you power it?" Improvements in battery technology could make this less of an issue. "This is a matter of energy density," said Rosen. "This comes down to
how much energy you can encapsulate into the device given its weight.
Batteries have come a long way recently with their ability to store
energy. This has allowed them to become mobile devices that are not
tethered." Cutting the cord could allow wearers of exoskeletons to walk. The
experience might not be quite like that of Iron Man, who can take flight
and fight super villains, but for individuals otherwise confined to a
wheelchair, it might come close.
No comments:
Post a Comment